The
creative process necessarily involves a combination of
deliberate and arbitrary decisions - some of these decided consciously
and
others decided unwittingly (and still others, happy accidents that may
be
rationalized and explained afterwards). The primary decision that
unites this
album is the pallet of sounds employed. With the exception of the first
track,
all of the sounds on this album consist of simple waveforms and
percussive blasts of
"white
noise". These are the sounds producible by primitive computer chips
that
many
associate with the bygone Nintendo Entertainment System.
In recent years, a music community has risen up around the
harsh limitations imposed by this technology. While I have appreciated
some of
that work, I approach this
community
largely as an outsider. I have broken many of the rules (such as my use
of more than 4
voices at a time). All the same, this album has a place somewhere
within that
community.
The choice of lo-fi "8-bit" sounds served me in a
few ways. Long before the concept for this album had occurred to me, I
had
already composed or begun to compose much of this material. The choice
of
sounds, in and of itself, served to unite otherwise unrelated
compositions.
Prior to my reimagining it with 8-bit sounds, the musical material on
this album existed mainly as MIDI
sequences or music scores on my computer. Most of it was written to be
played by myself with some
imagined group
of people in the future.
Aside: the
problem
with original music
(Assembling
groups of
musicians to play original music is an incredibly time-consuming and
emotionally exhaustive process. It doesn't help matters that a lot of
this
music would be at least slightly difficult and counter-intuitive to
most
musicians. We're talking about scheduling hours upon hours of
rehearsals between
several people full of different commitments. When all of that hard
work stands
to offer no money and limited performance opportunities, the
proposition
becomes all the more unattractive. That said, an enormous number of
musicians
still participate in these kinds of ventures... Musicians are strange
creatures.
It's too bad the 21st century hardly lets us work anymore.)
Anyway...
having sunk
a lot of time and energy into music that was sitting dormant on my hard
drive
began to eat at me. At the same time, I had made these sequences more
as
blueprints for people to play rather than as finished instructions for
a
computer to play. They sounded very harsh, nonmusical, and unfinished.
Translating these sequences into 8-bit sounds all of a sudden produced
something that at least to my ear was fulfilling as an end-product (if
a little
silly and quirky).
Aside from liberating a bunch of sketches or blueprints for
eventual songs into foreseeable finished products, the choice of 8-bit
sounds
reinvigorated all of the compositions (or composition ideas) with a new
purpose.
Reimagining my compositions as at least somewhat connected to video
game music
allowed me to lighten up a bit and take them less seriously. It gave me
a fresh
and playful approach to the material.
I see this album as an introduction to my work over the past
few years as a composer. Ultimately, my interests still lie more in
composing
music for people rather than for computers to play, but this process
gave me the
reassurance that if need be I can still showcase my work independently
of the
unreliable machines called humans.
~
RoCo signing off!
=ACKNOWLEDGEMENTS=
~
Special thanks to
the developers of Gashisoft's GXSCCC software for
allowing me to produce the 8bit sounds.
~ Thanks to all my friends
and family (and boo) who gave me input, feedback, and support.
~ Further thanks to the makers of:
Nuendo, Sonar, Sound Forge,
Photoshop, the Internet,
computers in general,
AND Nintendo